ISLS 2026
Arts Gallery & Performance ✕ Embodied & Multimodal Learning ✕ Clear filters
Wednesday, June 17 · 4 sessions

8:00 AM

1 option
Arts Gallery & Performance

#1184: Looking Through the Lens: How Youth Practice Perspective-Shifting Through Filmmaking

A screening of four youth-produced short films from Spy Hop's Voices of the West media intensive in Utah, paired with research on how young filmmakers practice perspective-shifting. The selected works span a documentary, a YouTube-tutorial parody, an anxiety-themed narrative, and a nostalgic piece on community spaces.

Embodied & Multimodal Learning

10:00 AM

1 option
Arts Gallery & Performance

#1184: Looking Through the Lens: How Youth Practice Perspective-Shifting Through Filmmaking

Four short films from Spy Hop's "Voices of the West" media-production intensive in Utah showcase how youth filmmakers make multimodal artistic decisions while shifting perspective. The selection spans a documentary on a local restaurant, a parody YouTube tutorial subverting the superhero genre, a film on anxiety from social media, and a nostalgic piece on a community movie theater.

Embodied & Multimodal Learning

4:15 PM

2 options scroll
Arts Gallery & Performance · ALP 1360

#1368: “On the fly”: A collaborative game for musical improvisation

"On the Fly" is a card-and-dice game that supports musicians in practicing collaborative improvisation through generative constraints, asking players to improvise performances that enact contours shown on cards. It functions at once as a performance format, a pedagogical tool, and a research instrument for theorizing how improvisation is learned.

Embodied & Multimodal Learning
Arts Gallery & Performance · ALP 1360

#1360: Shaunk, a robotic cultural instrument

A design-based study of Shaunk, a robotic Dhol co-designed with music instructors and used in an after-school program for middle and high schoolers. Mixed-methods analysis links embodied interaction with the instrument to gains in practice time, task completion, and engagement, yielding design principles for culturally responsive computing.

Embodied & Multimodal Learning