#130: Maximize Learning and Fun: How to Integrate In-game Learning Supports into Digital Learning Games
Digital learning games have significant potential to enhance student learning by combining engaging gameplay with academic content. While previous reviews have explored learning supports in games, none have specifically focused on in-game, content-related supports in pre-K-12 settings. This systematic review, following the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines, addresses this gap by analyzing 58 studies to examine the design, delivery, and impact of these supports. Findings reveal diverse outcomes, ranging from cognitive to mixed cognitive and non-cognitive goals. Serious games were the most studied genre, followed by puzzle games. A strong link emerged between the integration level of supports—intrinsic integration—and positive learning outcomes. The delivery method (system-controlled, user-controlled, or mixed) also influenced effectiveness. Most studies (n = 30) used system-controlled delivery, followed by user-controlled (n = 21) and mixed (n = 7). These findings offer guidance for designing learning games that balance engagement and learning.
Speakers
- Seyedahmad Rahimi — Georgia Tech
Authors
Seyedahmad Rahimi, Mahboobeh Mehrvarz, Samaneh Abdoli, Salah Esmaeiligoujar, Bruce McLaren