ISLS 2026
Game-Based & Playful Learning ✕ Clear filters
Friday, June 19 · 4 sessions

8:00 AM

3 options scroll
Short Paper · ALP 1100

Human computer interaction and cognitive issues

Short papers on human-computer interaction in learning, including linguistic cues in human versus AI feedback, gesture-based heritage-language literacy, and real-time metacognitive feedback. Several talks design AI partners and multi-agent systems supporting self-regulated learning and metacognitive calibration.

Game-Based & Playful Learning in a talk
6 talks
Short Paper · ALP 1110

AI Literacy, Ethical and Critical Issues

Six short papers explore how learners build AI literacy and grapple with ethical and critical issues around AI. Topics include learning AI through game and chatbot design, hallucination awareness, how children's books portray AI, responsible GenAI use in STEM internships, and AI storytelling with Black girls.

Game-Based & Playful Learning in a talk
6 talks
Short Paper · ALP 2500

Multiple Meanings and Contexts of Play and Playfulness in the Learning Sciences

Talks examining play, silliness, and embodiment as productive forces in learning across math, computational thinking, and science. Topics range from robot-coding toys for multiplicative reasoning and decomposition, to humor in inquiry group work, embodied circulatory-system activities, and in-game learning supports.

Game-Based & Playful Learning in a talk
6 talks

10:00 AM

1 option
Plenary Session · ALP 1300

Keynote: Prolepsis ’Till Infinity : Designing STEM Futures Through Play, Media, and Imagination

Keynote by Kareem Edouard arguing that imagination is infrastructure and that play, storytelling, and design are serious forms of knowledge, especially for marginalized learners in STEAM. Drawing on his ILLEST Lab work and children's media, he examines how culturally responsive, participatory experiences build learner identity and agency.

Game-Based & Playful Learning