ISLS 2026
Immersive & Extended Reality (VR/AR/XR) ✕ Clear filters
Wednesday, June 17 · 7 sessions

8:00 AM

2 options scroll
Long Paper · ALP 2100

Collaboration Support

Four long papers explore tools and AI for supporting collaboration, including learning-analytics-augmented meta-discourse for shared epistemic agency and LLM agents that foster children's collaborative reasoning. Additional work covers augmented reality for product design in makerspaces and teacher perspectives on AI-supported collaboration in multilingual classrooms.

Immersive & Extended Reality (VR/AR/XR) in a talk
4 talks
Arts Gallery & Performance · Screening Room / Theatre (1070 McCormick Screening Room)

#1245: Dreams of Blindness

A VR documentary and participatory installation drawing on interviews with 22 visually impaired participants in China, using AI-assisted processes to translate their dream narratives into non-visual sensory visualizations. A companion Dream Book invites viewers to record their own dreams, opening reflection on disability, perception, and assumptions about blindness.

Immersive & Extended Reality (VR/AR/XR)

4:15 PM

5 options scroll
Demo & Interactive · ALP 1700

Demo & Interactive Session

A demo session showcasing interactive prototypes, with a strong emphasis on generative-AI tools for self-regulated learning, AI literacy, and coaching, alongside immersive technologies such as olfactory VR and mixed-reality simulations. Other demos cover block-based quantum computing, Jupyter notebooks for K-12 educators, music and topological analytics tools.

Immersive & Extended Reality (VR/AR/XR) in a talk
22 talks
Demo & Interactive · Online

Demo & Interactive Session

A short demo session featuring two prototypes: a researcher-facing dashboard that combines school records, communication data, and item responses to give insight into complex skills, and Resonate, a VR tool that lets educators experience classrooms from the perspective of students with disabilities. The pairing connects multi-source learning analytics with immersive tools for inclusive teaching.

Immersive & Extended Reality (VR/AR/XR) in a talk
2 talks
Poster · Online

ICLS Virtual Posters - Virtual Poster Session

A virtual poster session covering a wide range of learning-sciences topics, including making and aesthetics, computational thinking and creative coding, and culturally responsive STEAM across international contexts. Studies also examine generative-AI policies and student-LLM reasoning, field trips, and physics teacher professional development.

Immersive & Extended Reality (VR/AR/XR) in a talk
70 talks
Poster · Online

CSCL Virtual Posters

A virtual poster session on computer-supported collaborative learning, featuring AI as a collaborative partner, adaptive support, and feedback literacy across peer, AI, and teacher sources. Methods span meta-analysis, scoping reviews, multimodal and physiological data on teamwork, teacher stress, and argumentative discourse.

Immersive & Extended Reality (VR/AR/XR) in a talk
13 talks
Poster · Outdoors

ICLS Posters - Wednesday Poster Session (In-Person)

An in-person poster session spanning equity-oriented learning across STEM, computing, and the arts, with threads on multilingual and culturally responsive teaching, integrated STEM+C and AI literacy, and teacher learning in makerspaces and curricular customization. Settings range from family garden activities and afterschool math to climate-change pedagogy and preservice teacher preparation.

Immersive & Extended Reality (VR/AR/XR) in a talk
93 talks