ISLS 2026
CSCL ✕ Game-Based & Playful Learning ✕ Clear filters
Thursday, June 18 · 4 sessions

8:00 AM

3 options scroll
Long Paper · ALP 2100

Collaborative problem-solving

A paper session on collaborative problem-solving, modeling how dialogue, metacognitive regulation, and knowledge building unfold during group work in math and other domains. Studies use methods such as ordered network analysis and Hidden Markov Models, and examine collaboration-competition dynamics and the emergence of flexible strategies.

Game-Based & Playful Learning in a talk
5 talks
Short Paper · ALP 2200

Innovative Design for Learning

A short-paper session on designing innovative learning environments, spanning embodied game-based math, collaborative argumentation amid misinformation, and shared feedback visualization in simulation debriefing. Several papers examine generative-AI chatbots in computing education, from technology acceptance to effects on fifth graders' computational thinking.

Game-Based & Playful Learning in a talk
5 talks
Short Paper · ALP 2500

Group Dynamics and Processes

A short-paper session on group dynamics in collaborative learning, examining how active participation, role enactment, and disciplinary engagement unfold over time. Methods include implicit-scripts analysis, physiological synchrony, AR-based inquiry, and socially shared regulation in STEM.

Game-Based & Playful Learning in a talk
5 talks

4:15 PM

1 option
Poster · Outdoors

CSCL Posters - Thursday Poster Session (In-Person)

An in-person poster session spanning collaborative learning research, with strong threads on AI literacy games, epistemic agency, and knowledge building alongside SEL, VR and maker collaboration, and equity-focused design. Studies range from a Turing-test game and weaving-based ML curricula to ceremonial Indigenous designs and belonging infrastructure in research-practice partnerships.

Game-Based & Playful Learning in a talk
19 talks