ISLS 2026
Higher Education & Undergraduate Learning ✕ Clear filters
Friday, June 19 · 5 sessions

8:00 AM

5 options scroll
Short Paper · ALP 1100

Human computer interaction and cognitive issues

Short papers on human-computer interaction in learning, including linguistic cues in human versus AI feedback, gesture-based heritage-language literacy, and real-time metacognitive feedback. Several talks design AI partners and multi-agent systems supporting self-regulated learning and metacognitive calibration.

Higher Education & Undergraduate Learning in a talk
6 talks
Short Paper · ALP 1120

Creative expressions in diverse contexts

Six short papers examine creativity and creative learning across varied settings, from university students' creative identities and contemporary-art gallery talk to designing for caring professional noticing. Additional threads cover GenAI for K-12 creativity, teaching the complexity of immigration, and Native youth's relationships with digital storytelling.

Higher Education & Undergraduate Learning in a talk
6 talks
Long Paper · ALP 1700

Learner Interactions with AI Agents

Long papers examining how learners and teachers perceive and interact with AI agents, including shifting mental models of statistics tutors and science-lab chatbots. Studies also cover AI chatbots for teacher reflection and how anthropomorphic digital-human teachers affect cognitive engagement, measured via eye-tracking.

Higher Education & Undergraduate Learning in a talk
4 talks
Long Paper · ALP 2100

Roles in Interaction

Long papers analyzing roles and interaction structures in collaborative learning, including authorial roles in GenAI-supported work, teacher discourse in physics simulations, and emergent roles in distributed epistemic games. One study uses learning analytics to support metacognitive regulation in a Knowledge Building course.

Higher Education & Undergraduate Learning in a talk
4 talks
Long Paper · ALP 3600

Design

Long papers on designing learning environments and tools, including computational thinking in science classrooms, learnersourcing for relatable database exercises, and generative-AI agents for teacher professional development. Each examines how design choices shape teaching, customization, and learner-created materials.

Higher Education & Undergraduate Learning in a talk
3 talks