ISLS 2026
Short Paper ✕ Game-Based & Playful Learning ✕ Clear filters
Thursday, June 18 · 6 sessions

8:00 AM

3 options scroll
Long Paper · ALP 2100

Collaborative problem-solving

A paper session on collaborative problem-solving, modeling how dialogue, metacognitive regulation, and knowledge building unfold during group work in math and other domains. Studies use methods such as ordered network analysis and Hidden Markov Models, and examine collaboration-competition dynamics and the emergence of flexible strategies.

Game-Based & Playful Learning in a talk
5 talks
Short Paper · ALP 2200

Innovative Design for Learning

A short-paper session on designing innovative learning environments, spanning embodied game-based math, collaborative argumentation amid misinformation, and shared feedback visualization in simulation debriefing. Several papers examine generative-AI chatbots in computing education, from technology acceptance to effects on fifth graders' computational thinking.

Game-Based & Playful Learning in a talk
5 talks
Short Paper · ALP 2500

Group Dynamics and Processes

A short-paper session on group dynamics in collaborative learning, examining how active participation, role enactment, and disciplinary engagement unfold over time. Methods include implicit-scripts analysis, physiological synchrony, AR-based inquiry, and socially shared regulation in STEM.

Game-Based & Playful Learning in a talk
5 talks

10:00 AM

2 options scroll
Short Paper · ALP 3600

Strategies and frameworks for learning analytics at multiple scales

Short papers present strategies and frameworks for learning analytics at multiple scales, including latent profile analysis of math anxiety in game-based learning and teacher engagement in micro-credential PD. Other talks compare small versus large language models for generating math problems and examine self-regulated learning with GenAI.

Game-Based & Playful Learning in a talk
6 talks
Short Paper · ALP 3610

Critical Perspectives in Learning Environments

Short papers bring critical perspectives to learning environments, covering AI-supported personality alignment among pre-service teachers, teachers designing AI-ethics scenarios with LLM tools, and whether critical pedagogy survives algorithmic social-media constraints. Other talks explore service-learning tutoring and equity, and game-based learning in literature classrooms.

Game-Based & Playful Learning in a talk
5 talks

2:30 PM

1 option
Short Paper · Barclay

Co-Design, Community-based education, sociocultural learning

Six short papers examine co-design and community-engaged education across undergraduate science, minority-owned small businesses, and intergenerational environmental-justice programs. Threads include enacting solidarity in community partnerships, collaborative data co-analysis, and culturally sustaining pedagogy through game redesign.

Game-Based & Playful Learning in a talk
6 talks