ISLS 2026
Immersive & Extended Reality (VR/AR/XR) ✕ Clear filters
Thursday, June 18 · 8 sessions

8:00 AM

2 options scroll
Short Paper · ALP 2500

Group Dynamics and Processes

A short-paper session on group dynamics in collaborative learning, examining how active participation, role enactment, and disciplinary engagement unfold over time. Methods include implicit-scripts analysis, physiological synchrony, AR-based inquiry, and socially shared regulation in STEM.

Immersive & Extended Reality (VR/AR/XR) in a talk
5 talks
Short Paper · ALP 2700

VR/AR/MR/XR and immersive learning

A short-paper session on immersive learning across VR, AR, and mixed reality, addressing how to assess learning processes with multimodal and log data rather than pre-post tests alone. Studies span AR multispecies inquiry with bees, instructional sequencing in VR, career exploration, and mobile AR for adult language learning.

Immersive & Extended Reality (VR/AR/XR) in a talk
5 talks

10:00 AM

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Short Paper · ALP 2200

Collaborative STEM Inquiry

Short papers on collaborative STEM inquiry span engineering notebooks scaffolding middle school robotics, multi-user immersive VR for science learning, and collaboration quality in computational modeling. Threads also include teacher knowledge building via KNILT minicourses and ordered-network-analysis-supported reflective assessment.

Immersive & Extended Reality (VR/AR/XR) in a talk
5 talks
Long Paper · ALP 2600

Dialogic Conversation and Pre-Service Teachers

Long papers focus on pre-service teachers and dialogic conversation, including science teachers rehearsing questioning with AI-based and VR classroom simulators. Other talks examine an AI-feedback co-design intervention for math tutors' productive talk and learning-analytics-supported reflective assessment for knowledge building.

Immersive & Extended Reality (VR/AR/XR) in a talk
4 talks

2:30 PM

1 option
Short Paper · Barclay

Co-Design, Community-based education, sociocultural learning

Six short papers examine co-design and community-engaged education across undergraduate science, minority-owned small businesses, and intergenerational environmental-justice programs. Threads include enacting solidarity in community partnerships, collaborative data co-analysis, and culturally sustaining pedagogy through game redesign.

Immersive & Extended Reality (VR/AR/XR) in a talk
6 talks

4:15 PM

3 options scroll
Demo & Interactive · ALP 1700

Demo & Interactive Session

A hands-on demo session showcasing AI-powered learning tools, including GenAI writing platforms, AI tutors for STEM and self-explanation, and teachable agents. Other demos cover collaboration analytics dashboards, agent-based modeling, VR reflection agents, and mobile creative-coding for community contexts.

Immersive & Extended Reality (VR/AR/XR) in a talk
23 talks
Poster · Outdoors

CSCL Posters - Thursday Poster Session (In-Person)

An in-person poster session spanning collaborative learning research, with strong threads on AI literacy games, epistemic agency, and knowledge building alongside SEL, VR and maker collaboration, and equity-focused design. Studies range from a Turing-test game and weaving-based ML curricula to ceremonial Indigenous designs and belonging infrastructure in research-practice partnerships.

Immersive & Extended Reality (VR/AR/XR) in a talk
19 talks
Poster · Outdoors

ICLS Posters - Thursday Poster Session (In-Person)

An in-person poster session covering wide-ranging learning sciences research, including science and engineering teacher reasoning, AI in classrooms, and equity-oriented design in research-practice partnerships. Topics span heritage-language and algebra apps, urban gardens as educational technology, cognitive presence in MOOCs, and community-engaged research experiences.

Immersive & Extended Reality (VR/AR/XR) in a talk
91 talks